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Arma 3 ambient civilians
Arma 3 ambient civilians











arma 3 ambient civilians

  • You start off further away from the town, however, and must make your way towards Miller's rendezvous point while facing the increased risk of being spotted by roaming helicopters or vehicles.
  • Their detection skills are significantly reduced and cannot spot you at long distances unless you draw their attention.
  • If you gave Miller's team the fuel then all AAF/CSAT forces in the town will be in disarray there will be no extra patrols to encounter and their skill levels remain at 0.2.
  • Their detection capabilities are also raised and can spot you from a substantial distance away.
  • A CSAT helicopter will similarly patrol the surrounding area, and the skill level of all AI units, both CSAT and AAF, are significantly increased (from 0.2 to 0.6).
  • If you delivered the fuel truck to the FIA, then you will begin closer to the AO but must now face additional sentries on patrol.
  • The difficulty of this mission depends entirely on the outcome of Bingo Fuel and what route you chose: Sounds simple enough.aside from fact that there happens to be an entire garrison of AAF/ CSAT soldiers in Athanos who won't be happy to see Kerry waltzing through.

    arma 3 ambient civilians

    Miller's team at grid coordinates 034-098.

  • Remember to bring a pair of night vision goggles with you.Īfter the driver drops you off into the AO (or on the outskirts), you will have a total of 1,200 seconds (20 minutes) to link up with Capt.
  • Select your loadout with this next mission in mind as you will not be able to modify it once the mission commences.
  • Whichever weapons and/or equipment you choose prior to starting the mission at the Armoury or Briefing will carry onto the following mission.
  • If you wanted to go on any of the Gori-specific side missions, make sure you complete them BEFORE initiating Within Reach.
  • From this point forward, scouting missions around the FIA camp at Gori will no longer be possible to complete.
  • You must link up with Miller's team in 20 minutes or less.
  • ( *) This is the default loadout assuming that the player has not customised or collected different items from the previous mission.
  • Equipment: RGO (2×), Smoke Grenade (White) (1×), 40 mm 1Rnd HE Grenade (3×), Smoke Round (White) (1×), Smoke Round (Green) (1×), Chemlight (Blue) (2×).
  • arma 3 ambient civilians

  • Secondary weapon: ACP-C2 (2× magazines).
  • Primary weapon: TRG-21 EGLM (6× magazines).
  • Kerry has been asked to link up with Captain Miller's strike force as they prepare for the rescue operation. However, time is of the essence as Orestes has warned that the AAF plan to relocate him to another facility deep within CSAT-held territory. Intel provided by Orestes has helped pinpoint the location of Nikos Panagopoulos, the FIA's key representative and arms supplier, to a remote camp on the island of Stratis. The player controls FIA squad leader Ben Kerry.













    Arma 3 ambient civilians